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Znupi's Status2Web
[Request] STEAM Pluginby evilinside, Sep 05, 19:11
Re: Official thread -...by bleachigo051690, Aug 20, 05:00
Re: Yahoo! Messenger 10.0...by Keloo, Aug 20, 03:25
Re: OFFICIAL - Winamp...by szaboistvan007, Aug 19, 19:07
Re: Yahoo! Messenger 10.0...by nitpo, Aug 18, 05:34
Re: Yahoo! Messenger 10.0...by Benygh, Aug 17, 23:33
Re: Yahoo! Messenger 10.0...by Keloo, Aug 17, 15:03
Re: Yahoo! Messenger 10.0...by Benygh, Aug 16, 17:30
Re: Yahoo! Messenger 10.0...by Benygh, Aug 16, 15:46
Re: OFFICIAL - Winamp...by xoreplica, Jul 30, 22:58
Plugin for Screamer Radioby JAM, Jul 26, 06:21
Re: OFFICIAL - Winamp...by Codename, Jul 16, 15:02
Re: OFFICIAL - Winamp...by Rhadoo, Jul 16, 13:20
Re: The Puzzle Gameby superman13, Jul 02, 07:30
Re: Itunes-Yahoo!...by MarianG, Jun 28, 22:19
This is a list of other common questions that we received over time. If you find your answer in this list please do not bother us asking it again, this list presents FINAL answers to the questions, this means that if you ask it again you'll either receive the same answer, or be ignored...
Yes, HyperIM is absolutely, 100%, free. This is called a freeware product, you can use it for an indefinite time without having to pay anything for it.
HyperIM does not contain any kind of adware or spyware. The only way some profit is earned, is by using ads on this official HyperIM site. So, if you like this program, the best way to help its author to earn revenue from it, is to spread the word about this official site to more people...
This would involve connecting to the Yahoo! servers with a user and a password, and is therefore not a viable HyperIM plugin. And it's not too ethical either. So the answer is NO.
No, it is not. It is however freeware, and extendable through plugins, which anyone can create. So this means, for example, that you will never need t) find out HOW HyperIM sets the Yahoo! Messenger status, but you can create a plugin which can set that status, through HyperIM's SDK features.
Good joke. Not anytime soon. The source code was written to run specifically on Windows, and the whole concept as well.
HyperIM was written using low-level programming and optimized linking. It is so small because it is written in C, and also i doesn't link statically with the C runtime library. That is, it links against the core Windows DLLs which already contain almost all standard functions. The remaining code and data that makes HyperIM what it is, fills in perfectly within ~64 kB. It's not even compressed.
Yes. The current HyperIM is actually the third generation of its kind. First version was written in VB and was named Oo-hay! (that's "Yahoo!" reversed). Oohay 2.0 became HyperYM. HyperYM 2.0 became HyperIM 2.0. This sounds definitive, I guess.
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